![]() ![]() until some textiles is being ship to the Blue Good Factory. So you CAN NOT ship the blue boxes to the city - yet. In this situation, I did not see Textiles being made, so you have only Food. The Blue Box need : Food ( the bread ) AND Textile ( the green thing ) The textile need Cotton Farm -> Textile Factory. The town ( every towns on the map ) need two thing : Commercial Goods - Blue boxes, Industrial Goods - Brown Boxes. To place any industry on the map ( sand box mode on ), it cost about $15 millions to $40 millions to build, not $150 K to $2 millions. I did try to play using Yeol's Senseless Industries Mod. Only industrial goods (yellow packages) have that - both coal and iron are required for steel, and both steel and boards are required to make tools, tools can then be made into industrial goods.įrankly, in this mod's environment, making consumer goods is the early way to make towns grow. The mod does not require two items to make consumer goods (blue packages) this early on. They will take either grain OR meat to produce bread. The goods and food processing plants do have other stuff that they want, but it is an OR, not an AND. ![]() So, there is no point in carrying the cargo all the way back past the goods factory.įinally, to respond to the other guys about the mod (which I play too). You will still only get credit as if you had merely traveled A-B. ![]() Your line isn't very long, but it is long enough to be profitable using a train, if only it weren't averaging half full.ĭistance does equal profit, but it is distance from pickup to drop off as the crow flies, not distance traveled by train, unless you have additional drop off points (but even this is limited). So you need to offset the costs of the locomotive with as many wagons as you can manage to fill, and still move at a reasonable speed. The locomotive is just dead weight costing you money. That said, are your trains as full as they can be given your setup? Are your gondolas always full when going from the farm to the food factory and are the box cars mostly full with goods or bread during the portions they are meant to carry those items? The more wagons you can add to the train, and fill up, the better. There are countless opportunities for this, all the more so with the mods you are using I would imagine. At a minimum you make 3x the profit running full both ways versus running full one way. Though you can make money averaging a full load for half the journey, which you are just about doing, it is far, far better to start a game with a journey that keeps the vehicle close to 100% full both ways. Then start working on making the second route and train. Let it run for a while to build up funds. Honestly, at the start of the map, I would *just* build the grain train. This will improve efficiency of the whole setup, as you are dropping 56 grain each run, for 56 food, and 56 goods. However, with the grain train being solely gondolas, and the food/goods train being solely boxcars, you can extend each train to a full 8 cars. Obviously, this is more expensive since you have two tracks and two trains. ![]() Train 2 *does* wait for full load at both food processing and goods for 1 minute, then proceeds Best to have them do unique tasks instead of carrying empty cars that slow them down for no profit.ġ - From Farm to Food processing - just keep this going back and forthĢ - Food processing -> Consumer Goods -> town (in that order) - make it a sort of loop it seems inefficient to me.ģ) Your 1850s train is multitasking. 1) Is your train waiting for long for a full load of anything?Ģ) The route being grain, then goods (which starts empty), then stop at town (empty), grain -> bread, drop off bread, back to farm. ![]()
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